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With any edition of Chocolatey (including the free open source edition), you can host your own packages and cache or internalize existing community packages. Packages offered here are subject to distribution rights, which means they may need to reach out further to the internet to the official locations to download files at runtime.įortunately, distribution rights do not apply for internal use. If you are an organization using Chocolatey, we want your experience to be fully reliable.ĭue to the nature of this publicly offered repository, reliability cannot be guaranteed. Human moderators who give final review and sign off.Security, consistency, and quality checking.ModerationĮvery version of each package undergoes a rigorous moderation process before it goes live that typically includes: GX2: Fixed a bug leading to corrupted shader cache files GX2: Rendering to SNORM textures is now correctly handled on Nvidia GPUs GX2: Fixed a bug in GX2ClearBuffersEx() and GX2ClearDepthStencilEx() where depthbuffer->clearDepth was set to the incorrect value GX2: Fixed crash caused by unsupported vertex/geometry shader mode GX2: Added experimental mode ‘min’ for game profile option ‘accurateShaderMul’ (see gameProfiles/example.Welcome to the Chocolatey Community Package Repository! The packages found in this section of the site are provided, maintained, and moderated by the community. GX2: Various optimizations for the graphics backend, including: optimizing the algorithm for vertex/uniform/streamout cache lookup avoiding all redundant GL state changes implementing OpenGL DSA for textures other micro optimizations throughout the entire code RPL: Fixed a crash caused by too large SDA areas CPU/Interpreter: Improved accuracy of various floating point operations (including correct handling for PPC’s non-ieee mode) CPU/JIT: Added experimental support for PPC’s non-ieee mode CPU/JIT: Optimized loops and branches by caching CR0 in 圆4 flags register if possible
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